Playing audio in the background is a common requirement for many Flutter applications. However, setting it up correctly can be tricky. This article provides a step-by-step guide to configuring your Flutter app for background audio playback and addresses common issues you might encounter.
1. Dependencies: Choosing the Right Tools
Selecting the right Flutter packages is crucial. Here are some common and effective options:
just_audio: A powerful audio player library supporting various formats and features.audio_service: Enables background audio control and seamless integration with media notifications.flutter_local_notifications: For displaying and managing local notifications (optional, but recommended for media controls).permission_handler: For requesting necessary permissions (audio, storage, etc.).
Add these to your pubspec.yaml file:
dependencies:
flutter:
sdk: flutter
just_audio: ^0.9.36
audio_service: ^0.18.13
flutter_local_notifications: ^16.3.0
permission_handler: ^11.3.0
Run flutter pub get after adding these dependencies.
2. Setting up Audio Service
audio_service requires platform-specific setup. We’ll focus on Android here:
-
- Create a Background Audio Handler: This class will manage audio playback.
import 'package:audio_service/audio_service.dart';
import 'package:just_audio/just_audio.dart';
class MyAudioHandler extends BaseAudioHandler {
final _player = AudioPlayer();
MyAudioHandler() {
// Load the audio source
_player.setUrl('your_audio_url_here.mp3').then((_) {
// Ready to play
});
playbackState.add(playbackState.value.copyWith(
controls: [
MediaControl.rewind,
MediaControl.pause,
MediaControl.play,
MediaControl.stop,
MediaControl.fastForward,
],
processingState: ProcessingState.idle,
playing: false,
));
}
@override
Future<void> play() async {
playbackState.add(playbackState.value.copyWith(playing: true));
return _player.play();
}
@override
Future<void> pause() async {
playbackState.add(playbackState.value.copyWith(playing: false));
return _player.pause();
}
@override
Future<void> stop() async {
playbackState.add(playbackState.value.copyWith(playing: false, processingState: ProcessingState.idle));
await _player.stop();
await _player.dispose();
}
}
-
- Initialize Audio Service: In your
mainfunction:
- Initialize Audio Service: In your
import 'package:audio_service/audio_service.dart';
import 'package:flutter/material.dart';
void main() async {
WidgetsFlutterBinding.ensureInitialized();
await AudioService.init(
builder: () => MyAudioHandler(),
config: const AudioServiceConfig(
androidNotificationChannelName: 'My Background Audio',
androidNotificationColor: Colors.blue,
androidStopForegroundOnPause: true,
androidEnableQueue: false,
),
);
runApp(MyApp());
}
3. Requesting Permissions
On Android, you need to request audio focus and potentially storage permissions (if accessing local files). Use the permission_handler package:
import 'package:permission_handler/permission_handler.dart';
Future<void> requestPermissions() async {
var status = await Permission.storage.status;
if (!status.isGranted) {
await Permission.storage.request();
}
var audioStatus = await Permission.audio.status;
if (!audioStatus.isGranted) {
await Permission.audio.request();
}
}
Call requestPermissions() early in your app’s lifecycle.
4. Handling Common Errors and Solutions
- Error: Audio Doesn’t Play in Background:
- Solution: Ensure
androidStopForegroundOnPause: trueis set inAudioServiceConfigto keep the service alive when paused. Verify that necessary permissions are granted.
- Solution: Ensure
- Error: “java.lang.IllegalStateException: reply already submitted”:
- Solution: This often occurs when you’re making asynchronous calls in your AudioHandler without properly handling errors. Use
try...catchblocks and log errors for debugging.
- Solution: This often occurs when you’re making asynchronous calls in your AudioHandler without properly handling errors. Use
- Error: Notification Not Showing:
- Solution: Double-check your
AudioServiceConfigsettings. Ensure your notification channel is correctly configured in your AndroidManifest.xml.
- Solution: Double-check your
- Error: Audio stops after a short time on Android 12+:
- Solution: Android 12+ has stricter background restrictions. Ensure you are using the latest version of
audio_serviceandjust_audio. Consider using a foreground service to keep your audio playing.
- Solution: Android 12+ has stricter background restrictions. Ensure you are using the latest version of
5. Additional Tips
-
- Android Manifest Configuration: Make sure you have necessary permissions defined in your
AndroidManifest.xml:
- Android Manifest Configuration: Make sure you have necessary permissions defined in your
<uses-permission android:name="android.permission.FOREGROUND_SERVICE"/>
<uses-permission android:name="android.permission.WAKE_LOCK"/>
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"/>
<uses-permission android:name="android.permission.RECORD_AUDIO" />
- Testing: Thoroughly test your app on different devices and Android versions.
- Battery Optimization: Consider the impact of background audio playback on battery life. Allow the user to control this in the app settings.